mobile game: ars electronica center facade (in progress)

Our collective develops a game that can be played via smart phone.

The project is targeted to people passing AEC, who are present in the public space around the AEC fassade and

enables players to immediately interact with the system. Real time effects of the user’s interaction create a

meaningful dynamic between choices players take on their mobiles and what is visually displayed on the fassade.

The structure of the mobile game is challenging players to find a balance between accumulations and deprivation,

fostering generative growth of visual algorithms as much as the intentional sudden destruction of these visual

structures. Rather than accumulating and gaining, the game is about creating tactically smart win-win situations

through mutually caused, non-linear, osmotic processes. The player can control these processes via an

interactive animation on the mobile phone screen (html, PhP, MYSQL). In order to “succeed” in the game, the

biological patterns accumulating and taking over the fassade through the player’s interaction, similar to certain

kinds of bacteria, must be at the same time mastered/regulated into a fluctuating movement. Once the users have

collaboratively managed to create this kind of stable and fluctuating balance the game is won.

The aim of the game is to explore methods of redistributing values in a dynamic system and the intermittency

between biological creation (evolutiono famoebae) and code (network) structure.

With Delphine Mei, Claudia Mongini, Christine Schörkhuber and Theresa Schubert I’m working on

a mobile game that is interacting with the LED wall of the Ars Electronica Center.

CONCEPT DRAFT ARS ELECTRONICA FACADE

by Miss Baltazar’s Laboratory 2011

Our collective develops a game that can be played via smart phone.

The project is targeted to people passing AEC, who are present in the public space around the AEC fassade and

enables players to immediately interact with the system. Real time effects of the user’s interaction create a

meaningful dynamic between choices players take on their mobiles and what is visually displayed on the fassade.

The structure of the mobile game is challenging players to find a balance between accumulations and deprivation,

fostering generative growth of visual algorithms as much as the intentional sudden destruction of these visual

structures. Rather than accumulating and gaining, the game is about creating tactically smart win-win situations

through mutually caused, non-linear, osmotic processes. The player can control these processes via an

interactive animation on the mobile phone screen (html, PhP, MYSQL). In order to “succeed” in the game, the

biological patterns accumulating and taking over the fassade through the player’s interaction, similar to certain

kinds of bacteria, must be at the same time mastered/regulated into a fluctuating movement. Once the users have

collaboratively managed to create this kind of stable and fluctuating balance the game is won.

The aim of the game is to explore methods of redistributing values in a dynamic system and the intermittency

between biological creation (evolutiono famoebae) and code (network) structure.

About Miss Baltazar’s Laboratory:

Mz Baltazar’s Laboratory offers women a space to make electronics their own and realize interactive art projects.

In workshops and temporay collaborations women artists share their skills on Open Source Software and

Hardware, hack, solder and make noise. Our activities are taking place on a regular basis at MQ in Vienna, but

are also travelling to international institutions and festivals (e.g. Transmediale in Berlin, ISEA 2011 in Istanbul).

http://mzbaltazarslaboratory.org/


Artists involved:  Christine Schörkhuber. Claudia Mongini. Delphine Mei. Stefanie Wuschitz. Theresa Schubert.

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