Openism: Conversations on Open Hardware
Conversations on Open Hardware edited by Andrew Newman, Matthias Tarasiewicz, Sophie-Carolin Wagner and Stefanie Wuschitz. The launch will feature a short discussion between the editors of the book and will be followed by experimental sound performances from Karl Salzmann and Víctor Mazón Gardoqui.
Openism unravels the varying perspectives of key practitioners and theoreticians on the development of open hardware across the globe including Richard Stallman, Joshua Pearce, Andrew Huang, Katherine Scott, Madeline Gannon, Silvia Lindtner among others. In a series of conversations, the potential for, and the consequence of an openism approach is demonstrated through stories of 3D-printed stethoscopes in the gaza strip, hacked open Xboxes, trained robots, DIY gynecological equipment and complete science labs built out of open hardware.
Víctor Mazón Gardoqui [ES] works through actions, arrangements and obstructions -between- sound materiality and dislocated information. His work questions perception, altered state and vulnerability through un/stable arrangements. Mazón Gardoqui is currently the RIAT recommended artist-in-residence at Q21 in MuseumsQuartier.
Karl Salzmann [AT] is a sound artist that works within processual and experimental setups. He develops and presents works that study the materiality of sound and its social, cultural and metaphorical levels of meaning. His artistic activities mainly concern the interaction between sound and visual arts and often relate to works and topics of (sound) art history.
Openism: Conversations on Open Hardware features Alicia Gibb, Andrew (Bunnie) Huang, Alessandro Ludovico, Joshua Pearce, Josh Harle| Katherine A. Scott, Klau Kinky, Andreas Siagian, Madeline Gannon, David Cuartielles, Michael Gielda, Michael Weinberg, Nils Gabriel, Pablo Gallo Vejo, Pavitra Gautam, Richard Stallman| Sebastian Pichelhofer, Silvia Lindtner, Tarek Loubani, Tom Igoe
RIAT Research Institute for Arts & Technology is an independent research cluster in Vienna that investigates how technology and art relate and inform each other. It consists of four labs focusing on open hardware, experimental publishing, the blockchain, epistemic cultures and artistic technology.
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